BukGet API3 gets Plugin & File IDs.

Mon 27 January 2014 Posted by Steven McGrath Category BukGet

tags: python  bukget  minecraft  Comments

 

BukGet has been updated with the curse_id and file_id attributes for plugins and versions respectively. These ids are considered non-changing within the Curse systems and are there for plugin devs and plugin management devs to wire into for something more concrete than the slug names.

What intended next is to make the ids interchangeable with the slugs throughout API3. I'll let everyone know when thats completed and update the API docs accordingly.

Cheers!

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BukGet gets a new Dallas Server

Mon 06 January 2014 Posted by Steven McGrath Category BukGet

tags: python  bukget  minecraft  api  Comments

 

After the fallout of the ShardHost debacle, generously stepped up to fill the void. To be honest a lot of this had happened back in November, however due to my day job, the holidays, and some general laziness (I would like to play the occasional game as well you know ...

BukGet Goes Multi-Server

Sat 01 June 2013 Posted by Steven McGrath Category BukGet

tags: python  bukget  minecraft  api  Comments

 

Over the past few weeks a lot of work has been done to the API code to be able to support multiple servers. I am happy to say that the new 2-server configuration has been running stably without any significant issues. No changes need to be made to any existing ...

BukGet Gets a Status Page

Tue 14 May 2013 Posted by Steven McGrath Category BukGet

tags: python  bukget  minecraft  api  Comments

 

A couple of things have been happening after the API server started to melt down. The first thing is that we have migrated the primary host to a Shard Hosting server. The guys at Shard were quite happy to provide us a box that is more that appropriately sized for ...

BukGet API Server Load Issues

Wed 24 April 2013 Posted by Steven McGrath Category BukGet

tags: python  bukget  minecraft  api  Comments

 

BukGet is currently in an unstable state. A new server is currently being built from scratch to take over the old server, and the eventual goal is to add both of them to a round-robin DNS chain. As it sits right now, the DB is consuming all of the available ...

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